![]() The boss isn’t even the final boss and people all over the community admit that it is the hardest thing in the game. ![]() I was standing far enough away from the spout that it shouldn’t have damaged me, yet there I was, falling on the floor as my character fainted. Thing is, the moves don’t have to hit you. lemmings to kill the newest wave of her minion spiderlings, she comes in with poison moves that will absolutely destroy you. The main issue with her though is in the difficulty. You have a whole world to flesh out with interesting new breeds of monsters, but you choose giant spiders of various colours. I absolutely hate spiders in fantasy games, not just because I am an arachnophobe, but because they are some of the most over-exhausted enemy – right up there with those glorious sewer rats. My final complaint is that the boss really has been the ultimate decider in me calling it quits – at least for now. Mix that in with a targeting system that is out to get you, and you don’t have the best of times with some gameplay that should be exceptionally well done. makes it very difficult to enjoy the gameplay as they will just swan off from their duties you’ve entrusted to them. I also ran into the issue that the companions will spread out, even though their abilities would be best if they were bundled together, attacking the same group at once. She has an AoE attack that will decimate your team, and I would issue the command for them to move away from said attack, yet they would just keep running into it and dying. This became a problem during my fight with Rhylfang, the giant spider I’ve talked about. commands should be overwritten by the player when you take control. Usually I wouldn’t complain about this because it is just doing the best that the code has told it to do. ![]() The next stop on our train of problems is in regards the A.I. The thing is, there are very few NPCs and events to render in the town, and it just doesn’t keep up with what is usually expected. The game stutters and doesn’t hold the frame rate when walking through Luskan, the main city are you travel through. There are also problems with the frame rate in Sword Coast. Why spend my time exploring if the loading is longer than the actual dungeon crawl? Mix in the fact that I then had to go through another door, with yet another load sequence, and you soon start to lose interest in going on all the side quests. These things take minutes longer than they should, and by that I mean they shouldn’t be minutes long! At one point the game loaded up a small little walk way with two demons on it, and that took three minutes – or at least what felt like three minutes. I take about seven seconds to cast a spell, yet the spell only does three damage? What makes no sense about the low damage output is the fact that the animations take far longer than they should. I know that the experience is given to everybody, but it still makes me feel like I need not be playing at all. All I wanted from the mage was a heavy hitter that had to hide behind his allies. This is really irritating in the fact that I was slaughtered by any enemy I faced on my own, but couldn’t get any kills before my companions smashed the enemy into a thin paste. We all know that mages are the class with low health but heavy damage, right? Well, Sword Coast Legends has opted for the low health, low damage model. being coded like a lemming? Was it the fact that the giant dragon sized tarantula made my heart leap out of my chest? ![]() Was it the underpowered mage class? Was it the ridiculously long load times and constant stuttering of frame rate? Was it the A.I. Whether the story pays off is of another question for another day though, as at time of writing I’ve yet to finalise my journey along the Sword Coast. ![]() See what I mean? Sounds basic, and each separate part of the story would be basic, but together they are enough to make for a complex story. You dream of this during a caravan trip and soon discover that the rival guild is trying to recover the Moontears to resurrect the demon and reinstate the Age of Demons. If I’m being frank, it is quite basic in the motives and structure, but n-space have added in a nice twist where a demon is trying to rise up and reinstate the Age of Demons. The Order’s goal is to hunt down the artefact and control it for their own good.Īs you can tell from the above, the story sounds pretty basic. This was created by Sehanine Moonbow during the Godswar when she wept. The Order were founded by two brothers who were on the hunt for an artefact called the Moontears. You play as a customised character who works for the Order of the Burning Dawn. The section of the world we are looking at is the Sword Coast, a location in the Forgotten Realms which is separated by large white mountains that look like swords jutting out of the ground. ![]()
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